Prosecute
Enchantment
Prosecute raises your damage for every percent of Health the target still has, so it is strongest at the start of a fight.1 It is the opposite of Execute, which grows as the target loses Health.2
Levels I to IV come from the Enchantment Table or from combining books; levels V and VI come from Experiments.1
Sources
Levels
| Level | Effect | Enchanting XP | Book price |
|---|---|---|---|
| Increases damage dealt by 0.1% for each percent of health your target has. Sources: - Enchantment Table (I-V) - Experiments (V-VI) - Bazaar (VI) | — | ||
| Increases damage dealt by 0.2% for each percent of health your target has. Sources: - Enchantment Table (I-V) - Experiments (V-VI) - Bazaar (VI) | — | ||
| Increases damage dealt by 0.3% for each percent of health your target has. Sources: - Enchantment Table (I-V) - Experiments (V-VI) - Bazaar (VI) | — | ||
| Increases damage dealt by 0.4% for each percent of health your target has. Sources: - Enchantment Table (I-V) - Experiments (V-VI) - Bazaar (VI) | — | ||
| Increases damage dealt by 0.7% for each percent of health your target has. Sources: - Enchantment Table (I-V) - Experiments (V-VI) - Bazaar (VI) | — | ||
| Increases damage dealt by 1% for each percent of health your target has. Sources: - Enchantment Table (I-V) - Experiments (V-VI) - Bazaar (VI) | 65M |
Book
Market
| Prosecute I book | 0 |
|---|---|
| Prosecute II book | 0 |
| Prosecute III book | 0 |
| Prosecute IV book | 0 |
| Prosecute V book | 0 |
| Prosecute VI book | 65M |
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